![]() Literally everything you do is going to be amazing, and I know that for a fact because I turned my children loose on it and they made amazing islands and towers with no coaching whatsoever. The game is full of wonderful dynamic details like postboxes, shrubberies, clotheslines, and birds. And if you don’t like how something comes out, you can unmake it just as easily with right-click. Everything fits together, and everything is designed to look good while doing it. This is the beauty of Townscaper, the fact that you can’t go wrong. There’s so much to do here that you can spend hours just exploring the possibilities, without even cracking into your magnum opus. Certain combinations of elevations can produce steps, and boxing in a section of ground with houses creates gardens. You can turn your buildings into arches, give them steepled roofs, build elevated walkways atop them, suspend them in the air with pillars, and so much more. A click on its roof makes it a two-story house. No matter what you do in Townscape, it’s going to look good because the system dynamically adjusts your structures by what you place. You’re not mashing blocks together into weird shapes, after all. Now, the reason this works so well is because of how the game puts the buildings together. With this simple interface, you’re free to build islands and towers and castles to your heart’s content, just by stacking building pieces atop each other with but a click. You can expand the ground a significant distance by clicking around the water, and make buildings pretty much as large and tall as you like. Clicking the ground again will construct a tiny house atop it, in the selected color on the left. Clicking anywhere will produce a tiny piece of paved ground. When you load into the game, you’re greeted with a vast expanse of water. ![]() Townscaper is a town-building toy, I believe we’ve established that already. This does something that no SimCity or builder has ever done, really, which is simplify the creative process down to single clicks of the mouse, and produce wonders of incredible scope and scale from them. But what it offers instead is an incredible amount of creative control to build adorable towns as familiar or fantastical as your heart desires. ![]() It’s true that Townscaper lacks the goals or action of what you’ll usually find on Steam. What I’m here to do is tell you why it’s good, or perhaps why I spent seven hours of my weekend playing it. I’m not here to debate what is and isn’t a game, especially when the creator themselves describes their creation as more of a toy. ![]()
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